Football career simulation with heart and style
We all remember playing football when we were younger, spending and mis-spending the time of our youth in fields playing sports that when you grow up you learn don’t even matter that much in real-life, unless you’re overly obsessed with football, that is. My general disliking of the sport came from not being very good at it, which in turn stemmed from not being very good at not eating large quantities of snack food, but being brilliant at slowly becoming overweight. In spite of my deep-seated dislike of the game, Jumpers for Goalposts 3 (along with the other titles in the series, particularly the fourth one) managed to turn my opinion on the game around, or at least for the duration of playing the game that is: I then go back to hating my overweight childhood. Really, though, this game from Mousebreaker really is that good and lets you experience a career simulation with skills integration and management of your social life as well.
Get Your Kit On
The gameplay begins with choosing the dream team that you wish to play for and entering your name, after which you must put yourself through some skills training before you can even dream of having a club be interested in you. Once you have scored enough points in each of the skills areas to get signed by a club, you are able to then move on to the main interface where you have a set number of years to get to the top. You must engage in regular training and also tend to your personal life in order to maintain a balance and keep your manager, your girlfriend, your club, and the press happy. In this manner, it is a fairly detailed game, even allowing you to use your skills during crucial points in matches.
Get Your Skills On
The skills are probably the most important feature in the game since they are the tool that allows you to get signed in the first place, the way that you become better as a player and impress other clubs into signing you, and also the means by which you get to involve yourself in the matches. The training areas consist of volleys, headers, penalties, snapshots, turn & shoot, passing, and overhead kicks. The skills are actually pretty hard to master but are all controlled with the mouse in some form or another. You cannot get signed by a club unless you have scored some points in each of the skills areas. Matches consist of commentary on each game, with control being handed to you in the crucial moments and in the form of performing one of these seven skills. The interface isn’t the best, as it can be very jerky and the movement of your player seems downright unnatural, but it’s the best you’re going to get in a game that also focuses on career aspects of the game.
Get Your Expectations Up
While JFG3 didn’t quite smash my expectations to tiny pieces, it still provided me with some great football management-style fun, allowing me to follow a player from amateur to professional, handling all of the spoils and the toil that comes with it. The graphics are improved from its predecessor, Jumpers for Goalposts 2, but could still do with some improvement, but overall, it’s quite a winner.